Google AI's Recipe for the Perfect Video Game: A Reader's Take
Google AI's Recipe for the Perfect Video Game

In a recent reader feature for GameCentral, a gamer known as Dirtystopout explores the question of what makes a perfect video game by consulting Google's AI. The AI's top three picks for the greatest games were Super Mario World, The Legend of Zelda: Breath of the Wild, and Elden Ring. Notably absent from the list was The Legend of Zelda: Ocarina of Time, which holds the title of the highest-rated game on Metacritic, though that ranking has been debated recently.

When asked what makes a perfect video game, Google's AI provided four key elements: great control (the game reacts fast and feels good to play), clear rules (you always know what to do or how to learn), no wasted time (levels or worlds are fun to explore from start to end), and good style (the art, music, and sound fit the world). The reader found these points obvious, yet wondered why not all games follow them.

Control Issues in Major Titles

Dirtystopout criticizes Grand Theft Auto 5's controls, calling them "shocking," especially in driving and combat, despite the game's massive success. They note that GTA 5 excels in the other three criteria but fails on control. The rise of Soulslike games, which often hide rules and leave players to discover mechanics, is also discussed. While some games like Breath of the Wild and Elden Ring handle this well, many others miss the mark.

Wide Pickt banner — collaborative shopping lists app for Telegram, phone mockup with grocery list

Clear Rules and the Decline of Manuals

The reader laments the loss of game manuals, which once explained controls and techniques. Now, players often turn to YouTube for guidance, which can diminish the fun of discovery. This ties into the "no wasted time" principle: games should be engaging from start to finish without unnecessary filler.

No Wasted Time and Style in Modern Games

Dirtystopout praises Path of Exile 2 for its efficient use of time, filled with enemies and bosses, unlike the overwhelming open worlds of Assassin's Creed, which become tedious with map icons. On style, they cite Clair Obscur: Expedition 33 as a recent example of good design, and fondly remember WipEout for its music and art that evoke memories.

The reader concludes by inviting others to consider whether they agree with Google AI and whether Metacritic should be the authority on game quality. The feature reflects personal opinions and does not necessarily represent the views of GameCentral or Metro.

Pickt after-article banner — collaborative shopping lists app with family illustration