Crystal Dynamics, the veteran game development studio behind the Tomb Raider franchise, has announced its third round of staff cuts within a year, casting doubt over the progress of the highly anticipated new Tomb Raider game.
Another Round of Painful Cuts
The studio confirmed on LinkedIn that it had made the difficult decision to lay off just under 30 team members across various departments and projects. This represents the third wave of job losses at Crystal Dynamics in under twelve months, following 17 employees being let go in March and an undisclosed number facing redundancy in August.
In a statement that offered little comfort to affected staff, the studio described the move as a necessary decision to reorganise Crystal Dynamics' studios and teams. The layoffs were framed as a way to optimise development on the flagship Tomb Raider game while reshaping the studio for future projects.
The Silent Tomb Raider Project
Fans have been waiting patiently for news about the next Tomb Raider instalment since it was first announced almost three years ago as a partnership with Amazon Games. Despite this lengthy development period, no visual evidence or substantial details about the game have emerged.
The last mainline title in the series was 2018's Shadow Of The Tomb Raider, which concluded the reboot trilogy that began in 2013. This means it has been over seven years since players experienced a new Tomb Raider adventure, creating significant anticipation for the upcoming project.
Rumours have suggested the game might adopt an open-world format, but Crystal Dynamics has provided no official confirmation or detailed descriptions of what players can expect.
Broader Industry Troubles
The situation at Crystal Dynamics reflects wider challenges within the gaming industry. The studio's parent company, Embracer Group, has implemented widespread restructuring across its portfolio of companies. Meanwhile, Amazon Games recently announced massive cuts to its gaming division, including halting a significant amount of its first-party AAA game development.
An internal memo from Amazon Games boss Steve Boom confirmed the company continues to work with Crystal Dynamics on Tomb Raider, but it's possible funding reductions have impacted the project's scope or timeline.
The pressure on the Tomb Raider project has intensified following the cancellation of the Perfect Dark reboot, which Crystal Dynamics was co-developing earlier this year. This places even greater importance on the success of Lara Croft's next adventure.
Concerns for Game Quality and Developer Welfare
These repeated layoffs raise serious questions about the working environment at Crystal Dynamics and the potential impact on the final product. Working under constant threat of job loss rarely brings out the best in creative teams, yet developers often bear the blame if a game fails to meet expectations.
The lack of any substantial reveal for the new Tomb Raider, combined with these ongoing staff reductions, suggests the game remains early in development. This indicates fans might face a considerable wait before they can once again join Lara Croft on her next archaeological adventure.
As the gaming industry continues to navigate economic challenges and restructuring, the human cost of these optimisations becomes increasingly apparent. The team members affected by these latest cuts join thousands of other game developers who have faced redundancy throughout 2024 and 2025.