Ubisoft's Future and Fan Favourites Under Scrutiny
This week's GameCentral letters page has been dominated by discussions about Ubisoft's current predicament and what might constitute the publisher's finest gaming achievements. Readers have been sharing their thoughts on everything from cancelled projects to beloved classics, against a backdrop of industry-wide uncertainty.
Publisher Problems and Polished Exceptions
One correspondent highlighted the apparent mismanagement at Ubisoft, pointing specifically to the troubled development of The Prince of Persia: The Sands of Time remake, which reportedly stopped and restarted multiple times. "I do like to think on the positive side of things though," the reader noted, "and Assassin's Creed Shadows was a good game that benefited from extra polishing time." This sentiment reflects a broader hope that if Ubisoft applies similar care to future releases, their fortunes might improve.
Another reader expressed deeper concerns about strategic direction. "When you're cancelling three attempts at a new IP and pivoting to live service games, generative AI, and yearly sequels, it feels like you've already given up," they wrote. The criticism extended to Ubisoft's apparent "absolute refusal to learn from constant failures," with particular frustration directed at the prolonged development of an Assassin's Creed 4: Black Flag remake.
Personal Favourites and Legacy Titles
Despite current troubles, several readers shared their appreciation for Ubisoft's back catalogue. One contributor mentioned enjoying early Assassin's Creed titles, most Far Cry games, and Splinter Cell, but declared "my favourite was Rayman Legends though. I still play it to this day." This prompted the question of what other readers might consider Ubisoft's best offering, encouraging positive reflection amidst the criticism.
Broader Industry Concerns
The discussion expanded beyond Ubisoft to address wider trends. One letter warned of a future where "every publisher only makes two or three different games and only has one or two of them coming out each year." The correspondent noted that even Nintendo's output has slowed, attributing this to the increasing complexity and development time required for modern titles.
Another reader touched on the visual quality of media, commenting on a film director's remarks about Unreal Engine. "I have definitely noticed the fall in quality in movie effects over the years," they observed, suggesting that tools once exclusive to gaming are now influencing cinematic production, albeit with mixed results.
Platform Possibilities and Anticipated Releases
Technical discussions emerged regarding Grand Theft Auto 6's potential appearance on Nintendo Switch 2. One reader argued it wasn't "completely impossible," suggesting that "lower the resolution and frame rate, and maybe have alternative low poly character models" could make a port feasible, drawing parallels with power-saving modes on other consoles.
Excitement was also evident for the upcoming Resident Evil Requiem. One fan speculated about its structure, wondering if it would follow the series' tradition of "a slow and atmospheric, tension building start" before transitioning to more action-oriented gameplay. The reader expressed determination to avoid spoilers, aiming to experience the title fresh.
Community Contributions and Regular Features
The letters page continues to serve as a vibrant forum for gaming enthusiasts to share opinions and engage in debate. Readers are encouraged to email their contributions to GameCentral, with letters used on merit and potentially edited for clarity. Regular updates appear weekday mornings, supplemented by special weekend Hot Topic Inboxes.
As the gaming landscape evolves, these discussions highlight both the passion of the community and the significant challenges facing major publishers. From technical debates to nostalgic reflections, the correspondence underscores the diverse interests that keep the industry conversation alive and evolving.