Survey Reveals 43% of US Kids Prefer In-Game Currency for Christmas
Kids Choose Gaming Currency Over New Christmas Games

The Shift in Christmas Gaming Preferences

A surprising new survey has revealed that children in the United States are increasingly favouring in-game currency over traditional video games and consoles for their Christmas presents. The research, conducted by the Entertainment Software Association (ESA), indicates a significant generational shift in how young people approach gaming entertainment during the festive season.

Nearly three in five American children plan to request gaming-related gifts this Christmas, but the nature of these requests has changed dramatically from previous generations. While parents might recall unwrapping brand new games or consoles on Christmas morning, today's youth are more interested in virtual goods that enhance their existing gaming experiences.

Survey Results: Numbers Tell the Story

The comprehensive study surveyed over 700 children aged between five and seventeen years old across the United States. The findings present a clear picture of changing preferences:

  • 43% of children are asking for in-game currency as their primary Christmas gift
  • 39% want a new games console
  • 37% hope to find physical games under the Christmas tree

The research also included perspectives from adults, surveying more than 1,100 individuals aged 18 to 65. Approximately one third of American adults plan to purchase game-related items this Christmas, with 35% of these purchases intended for their own children.

The Rise of Live Service Games and Cosmetic Culture

This shift in gift preferences coincides with the dominance of live service games such as Fortnite, Minecraft, and Roblox. These platforms have created ecosystems where cosmetic items and downloadable content often hold more appeal than entirely new gaming experiences.

The value proposition of these virtual purchases has raised eyebrows among gaming analysts. For instance, a typical Fortnite skin costs 1,500 V-Bucks, equivalent to approximately £10.50. More premium cosmetics in games like Call of Duty can reach upwards of £22.

When comparing these prices to complete gaming experiences, the contrast becomes striking. Hollow Knight: Silksong, an action game offering 25+ hours of gameplay, currently sells for £16.75 on Steam. Another indie title, Ball X Pit, is available for just £12.99.

Even considering premium-priced new releases like Call of Duty and EA Sports FC 26, which launch at around £70, the cost comparison remains unfavourable to cosmetic purchases. Clair Obscur: Expedition 33, one of this year's most acclaimed games, retails for £41.99 - roughly the equivalent of four Fortnite skins.

Despite these comparisons, the convenience and immediate gratification of gift cards for in-game currency continue to appeal to both children and parents during the Christmas shopping season.